But keep playing them, and their purpose becomes clear: the challenge is about the repetition, about not just making a jump from a lower height to a higher one, but about doing it twenty times, at high speeds. Each arcade mode level can be played in a split-screen versus mode on iPad, where the first person to the end wins.Įndless mode is a bit of a different beast, with three different levels that seem dull at first, because they lack the multi-tier design of the Arcade levels. The goal is not just to get up as high as possible in these levels, because of the dots that can earn extra points, they’re spread all throughout the level, so finding optimal paths for dot collection, along with picking up and maintaining speed, is key to getting on the leaderboards. The music is ambient, meant to provide texture to the world and not be distracting.Īrcade mode is comprised of seven set levels, with paths that go higher and lower throughout them. The game uses just enough color beyond its monochrome to give it vibrancy and not feel dull. Really, the whole game is about “just enough." The world is comprised of wireframes, but with just enough detail to provide some character. I think it turns this game from an interesting runner into a special experience. The subtle grunts of the runner go a long way, too: it’s not just a distant, disconnected character, it’s a person, it’s you. There’s something different about timing jumps when looking through the eyes of the runner, having to be cognizant of when the ledge is, and just making that jump? It’s a special feeling. I think the game is a much different, and even better experience, than it would be if it was just a side-scroller. When jumping, trying to land with this rapid descent is important to maintain speed, as bonus points are earned for running fast enough that the world turns gold. Essentially, tapping and holding on the screen descends to the ground, and allows the runner to pick up speed, while letting go jumps in the air. The entire game is played with one touch, but it’s not tap-to-jump. It’s an auto-runner by way of Mirror’s Edge ($0.99) – not the side-scrolling game, but the original game, in first-person, all in a wireframe style. I don’t think you’ve played anything on mobile quite like Fotonica ($3.99). I’m going to take a guess, dear reader, and say that you have played an endless runner or two hundred.
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